0/0Wave
0Energy
0Core
0Score
0Best
StandardDifficulty
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TDGames keeps one active run per game and autosaves as you play.Choose a tower, then place it on a valid build area.
Field notesGameplay notes, targeting tips, and difficulty reminders
- Ability stacks fire every useful ready tower of that type. Towers without valid targets keep their cooldown.
- Some abilities are pre-buffs, such as Burst Flak Barrage and Spark Cannon Static Burst. You can arm them before enemies enter range.
- The map shakes when the core is hit. Towers pulse when contacts enter their range.
- Difficulty changes enemy health, speed, rewards, starting core, and freeplay pressure. It locks after wave 1 starts.