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0/0Wave 0Energy 0Core 0Score 0Best StandardDifficulty
Choose a tower, then click a valid build area.
Field notesGameplay notes, targeting tips, and difficulty reminders
  • Ability stacks fire every useful ready tower of that type. Towers without valid targets keep their cooldown.
  • Some abilities are pre-buffs, such as Burst Flak Barrage and Spark Cannon Static Burst. You can arm them before enemies enter range.
  • The map shakes when the core is hit. Towers pulse when contacts enter their range.
  • Difficulty changes enemy health, speed, rewards, starting core, and freeplay pressure. It locks after wave 1 starts.